Survival Horror 2 (now with more violence): The Game

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mikehendo
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Re: Survival Horror 2 (now with more violence): The Game

Post by mikehendo » Sun Aug 19, 2007 8:54 pm

ooc: okay, back with internet.. yay.. I should probably secure my new wireless network, but for now, who cares..
IC:
Methodically slicing through the straps, Oscar is slowly able to free himself and he hears the loud crash of a metal car similar to the one in the room with him hitting the floor. Looking around the room, thre are a few drawers, a wash basin with soap and towels, and a very large mirror. The face he sees in it looks baddly bruised and it has a gash over its left eye. If he were to reach up to feel, he would find that he did indeed have a gash over his left eye, but from what?


Sandy, Shane and Benedict all make it known that they will scout out the front entrance in case anythign else should happen and that they will be fien without the others..

Then from out fo nowhere there is the loud sound of something banging against metal in the pharmacy department.
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Re: Survival Horror 2 (now with more violence): The Game

Post by Mutt » Sun Aug 19, 2007 9:58 pm

Oscar Quickly but carefully washes his face with the soap basin and towels. listening carefully for anyone coming. He then quickly searches the drawers for anything of use, and picks up a scalpel to use as a weapon

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Re: Survival Horror 2 (now with more violence): The Game

Post by TheScaryOne » Sun Aug 19, 2007 10:42 pm

OOC: Hello Survival Horror 2. Wanna play a game? ooh-hoo-ha-ha-ha

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Re: Survival Horror 2 (now with more violence): The Game

Post by Saurenath » Mon Aug 20, 2007 1:04 am

"Abort sporting goods, mission objective: discover what that noise was. Arguements?"
Saur does a quick about-face and moves towards the pharmacy gun drawn.

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Re: Survival Horror 2 (now with more violence): The Game

Post by mikehendo » Mon Aug 20, 2007 11:30 am

"Of course." Ash walks over behind Saur, reloading his shotgun. Looking back over his should he responds to he responds to James in a low whisper, "I dont know if someone like that ever could have been normal. Something seems to have warped his brain."


Drying off his face, Oscar notices that the towel has dried blood all over it. And, looking through the drawers, he is able to find a few pairs of gloves, some hypodermic needles, a few vials of unknown liquid (the label has been torn off), and a few cotton swabs, ect..

ooc: ya know.. it has occured to me that we dont have anyone playing the token cop in all of this.. maybe i should try to recruit one.
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Re: Survival Horror 2 (now with more violence): The Game

Post by TheScaryOne » Mon Aug 20, 2007 1:16 pm

OOC: Tell them they can be like Ving Rhames from Dawn of the Dead. There's no more badass black cop than Ving Rhames. He's so tough that when they told him to cover his marine tattoo for the role, and he said no, they worked it in to his character history. :yes:

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Re: Survival Horror 2 (now with more violence): The Game

Post by Mutt » Mon Aug 20, 2007 2:14 pm

OOC: Uh, It just occured to me im not sure what im wearing, seeing as i was strapped down to a table, I dont know if im wearing the clothes i hadd in the description or.....?

Oscar takes only the unknown vials from the dawers, (puts them in his pockets??) and holding the scalpel by his side, looks for a way out.

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Re: Survival Horror 2 (now with more violence): The Game

Post by mikehendo » Tue Aug 21, 2007 11:10 am

ooc: yeah.. and ideas who i should try to recruit..i would have thought the best to play a badass cop would have been saur, but he is already in.. next i would have thought you, tso, but i roped you in way back before this even started.. i would say Chubbs next, but he is never around.. hmm, someone i can trust to play it through and not screw it up.. Well, back to the update.

IC:
Looking around, Oscar sees a set of double doors, the onesthe noise came from the other side of, and another normal door with a keyed lock at its center. For some reason it seems noticably breezy, were he to look down, he would notice that he is in a hospital gown.

ooc again: yes, your clothes are there somewhere, you just need to find them.. unfortunately they arent in the room :twisted:
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Re: Survival Horror 2 (now with more violence): The Game

Post by Mutt » Wed Aug 22, 2007 1:11 am

OOC : Eh, you know, If your desperate, I dont mind being the token cop, so long as you give me a bit of info on to what kind of cop he is (goody-goody or badass renegade) You can work it into the amnesia if you want.


Oscar examines the keyed lock, and the door its on, to see if its breakable. Reasoning if his gear is anywhere Its probably locked up

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Re: Survival Horror 2 (now with more violence): The Game

Post by mikehendo » Wed Aug 22, 2007 2:35 am

ooc: not desperate, the token cop is just usually a player in stories like this. Then again, the guy with amnesia works also. and since you already have a character, there is no reason to make changes at this stage. ALso, update tomorrow morning.. Im goign to give a few more people a chance to do something before I post again..
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Re: Survival Horror 2 (now with more violence): The Game

Post by Honary Hitchhiker » Wed Aug 22, 2007 3:23 am

Thomas without anything else to do follows the man to see what the noise was. "Why the hell am I trusting these people." muttered Thomas sceptical about all the supernatural stuff.
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Re: Survival Horror 2 (now with more violence): The Game

Post by TheScaryOne » Wed Aug 22, 2007 7:13 am

James hesitates, almost wanting to stand guard in the front, but determines the noise in the nearby pharmacy to be more pressing. He slowly draws his mammoth revolver, points it at the floor, and proceeds towards the pharmacy.

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Re: Survival Horror 2 (now with more violence): The Game

Post by mikehendo » Wed Aug 22, 2007 10:36 am

Oscar sees that the lock might be breakable, with the right tools and right plan of action.


As everyone walks towards the pharmacy there is another loud sounds comming from behind the steel shutters. Everyone on thier way is about 5 feet away from the doors now, looking right at them.
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Re: Survival Horror 2 (now with more violence): The Game

Post by TheScaryOne » Wed Aug 22, 2007 7:54 pm

James walks up to the pharmacy door, and holding the gun up and toward the door, attempts to open it.

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Re: Survival Horror 2 (now with more violence): The Game

Post by Mutt » Wed Aug 22, 2007 8:01 pm

Oscar decided that it would probably be prudent to be quiet, rather then go smashing doors in, So he decides to go examine the double doors instead. (Um... If the double doors have the round porthole windows he peeks through those to see whats happening, Other then that he gently pushes the door open a crack and peers through)

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