Windows Vista

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Martin Blank
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Post by Martin Blank » Mon Jul 10, 2006 12:57 am

No, when you use Sleep or Hibernate, it comes back quickly. Startup is slightly longer for me, but I'm running it on a 1.6GHz CPU from a 5400RPM drive. That will be changing in a couple of months when I get a Merom-based notebook.
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Re: Windows Vista

Post by FireAza » Wed Aug 16, 2006 2:54 am

Another question about Vista, does it come with Direct X 10? If so, I've read that it's suppose to improve gaming performance by changing the way 3d graphics data is handled and processed, but does this work with all 3D cards? Logically it should, but I can just see MS making it direct X 10 cards only.
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Post by Arc Orion » Wed Aug 16, 2006 5:16 am

Vista will work on most any DirectX 9 card or higher. Preferably higher.
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Post by Deacon » Wed Aug 16, 2006 5:26 am

IIRC DX10 will be required for Aero/Glass/whatver, all the pretty effects. Otherwise it'll still work fine.
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Post by T8y8 » Wed Aug 16, 2006 6:06 am

DX10 is NOT required for Aero.

That was the intial rumor, and accepted fact, but the record was eventually set straight.

In fact, my X800 ran the Aero prettyifully
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Post by dmpotter » Wed Aug 16, 2006 1:44 pm

DX10 comes with Vista, so in that sense, DX10 is required for Vista.

A DX9 capable card is required for all the cool Aero effects. That's the destinction.

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Post by FireAza » Sun Aug 20, 2006 12:04 am

[quote="Arc Orion";p="662995"]Vista will work on most any DirectX 9 card or higher. Preferably higher.[/quote]
Sure, it will work, but will it have that increased performance Microsoft was talking about? In my opinion it should, unless there's something majorly special about DX10 cards.
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Post by Infin8Cyn » Mon Aug 21, 2006 2:37 pm

DX10 is largely different from DX9.

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"DirectX10 is not just another version of DirectX. This version has been re-built from the ground up to change the way applications think about material management and load balancing between the CPU and GPU. D3D10, as also DirectX10 is called, takes advantage of the improved communication between the CPU and GPU and efficiently manages the data transfer between them."

http://blogs.technet.com/windowsvista/a ... 47226.aspx
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Post by Aerdan » Mon Aug 21, 2006 4:49 pm

*drool*
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Post by edge » Mon Aug 21, 2006 7:38 pm

I'll believe it when I see it in action. From what I've read about those screen caps, and from DX9 games that I've run in person, DX9 is capable of better effects than what they show there, and those are just pre-renders anyway, so they may not necessarily represent what the actual game play is like.

I am interested in seeing what it can do when it's ready, but I'm also not too hopped up to spend a bunch of money on a new video card. :-/

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Post by Deacon » Mon Aug 21, 2006 7:47 pm

IIRC, my 7800GT is DX9 capable, of course, but may turn out to support DX10. Does anyone have a definitive answer on this (preferably with authoritative source)?
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Post by edge » Mon Aug 21, 2006 8:02 pm

The card I just got not too long ago is a 6600GT, less than a year old. Got a pretty good deal on it, and it runs all of the current games I've tried fantastically. I don't really expect that it would already support DX10, although I'd like to know if any of the mid-high end cards on the market already do support it. Haven't seen/heard anything on the topic myself yet.

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Post by adciv » Mon Aug 21, 2006 8:35 pm

*jaw drop* The water and clouds/sky in those pics look wonderful. The reflections in the water could use some work (sorry, rough water shouldn't be that good a reflector), as could the mountains and trees. But dam, that is nice.
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Post by Martin Blank » Tue Aug 22, 2006 3:44 am

According to recent reports, OpenGL will now be natively supported in Vista with full acceleration and Aeroglass support, and only as a layer on top of DX10 when there is no Installable Client Driver (read: native driver from card manufacturer).
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Post by Aerdan » Tue Aug 22, 2006 12:45 pm

I wonder if that means Microsoft will be playing the "Let's extend OpenGL!" game everyone else is playing...
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