Fun Axis and Allies weekend

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Jamie Bond
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Fun Axis and Allies weekend

Post by Jamie Bond » Mon Sep 18, 2006 6:45 am

Well after close to 2 hours of driving, me and an old friend arrived at the house of another old friend near Seattle to spend the weekend.

Now when we talked about playing this game (Axis and Allies) the entire weekend, we were kind of joking...... but that's how it turned out anyway :mrgreen:

We actually only played 2 full games, but we dragged them out to last the whole weekend, with a few interuptions. Like sleep. We tried to avoid it whenever possible, though :)


The first game was the most fun because I managed to win that one as the allies playing alone vs my two friends Shayne and Matt.

It started out like a normal game, and I played a little more aggresively then is average for the allies. I made a big mistake and left the Moscow open to germany's tank blitz, and lost it. For those unfamiliar with the game, when an opponent captures a capitol city, it aquires all of that nation's IPCs (The game currency). So Germany, with it's already healthy income, managed to nab all of Russia's money, and got paid at the end of the turn. That meant next turn Germany could produce a very formidable army.

Buutt we were playing the revised edition of the game which comes with a few tactical advantage options for each individual nation. The UK had something called "United strike", where only once durring the game was I allowed to skip my movement phases, and allow the USA to use the Britishh troops as their own on the USA's turn.

Doing this, I managed to build enough infantry and artillary on England so they could be loaded into USA's (empty) transports which were sitting there because of a prior failed attack. USA's turn rolls around, and I load all the British troops into the transports, and manage to take Berlin.

Now USA takes all of Germany's IPCs. Germany hadn't had a chance to spend Russia's IPCs, so that was a lot of money. Not only that, but USA already makes the most money out of any nation in the game.

A breakdown of how much nations start making every turn (Changing depending on whether or not they capture or lose territory):

Russia: 24
Germany: 40
UK: 30
Japan: 30
USA: 42


combine the fact that in USA's prior turn, I had saved up about half the money because I wasn't sure what strategy to take yet, and the fact that in anticipation of this plan to take Germany, I had forgotten to BUY anything at the beginning of the turn, I ended up with exactly 170 IPCs to spend any way I see fit

So there was Germany, flat broke for one round, forced to spend some resources to get rid of the remaining russian forces (Who didn't have a chance to retake Moscow).

So it was the UK and the USA vs the axis who had all the production of Russia also at their disposal and one less front to worry about.

Even though the axis out-produced me, I was able to use those 170 IPCs to buy a gigantic fleet of ships, and managed to roll research dice for rockets, super subs, and heavy bombers. So once I had 7 bombers bombing Japan's factories every turn, they were left with 0 income, and I was able to outproduce the axis. We stopped playing once I got enough bombers to start sending some to Germany, as it was clear who had won.



And now that the status bar on my other computer is at 100%, time to go back to re-installing windows :mrgreen:
"Go get the Happy!"

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Post by Arc Orion » Mon Sep 18, 2006 7:00 am

You know, whenever I play a game of Axis and Allies and it ends up with team against one, the one almost always wins. It seems that having to coordinate multiple strategies is more difficult than managing larger forces. How many turns did this game last?
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Post by Jamie Bond » Mon Sep 18, 2006 7:09 am

Oh man, must have been the longest game we have ever had. Maybe.... 10 full rounds?
Took Russia and Germany both fell on I think the 4th round. Yeah I seem to remember bombing Japan at least 4 or 5 times... yeah somewhere between 9 and 12 rounds I would say. And we could have kept playing for a LONG time before I eventually managed to capture one of their capitols, but it was obvious I had won.


And, yes, playing alone with mutliple nations is a definate advantage to playing with a team mate, unless you both really work well together.
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Post by Bigity » Tue Sep 19, 2006 1:39 pm

I love Axis and Allies, but for a deeper game I prefer World in Flames.

Just hard to find a room that can be left alone strictly for the huge surface needed to play the game.

http://www.a-d-g.com.au/
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Post by Jamie Bond » Tue Sep 19, 2006 6:03 pm

Holy crap, that sounds cool
But is it only available in Australia?

Well it listed US dollars so I guess that means they ship to the US, and Canada too I hope.
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Post by Bigity » Tue Sep 19, 2006 6:36 pm

No, they have a US located distribution point. I've ordered it from the US store, but it was going on 4 years ago.

It's massive JB, and I mean it. 1400 counters is no lie, and that doesn't even include every optional component. It's pretty fun though, and will damn well make you appreciate logistics and planning of large scale operations too.

Plus, it's always fun to try 'what if' things like, what if Germany didn't invade Russia, or Japan managed a massive invasion of the eastern Soviet Union.

I would highly suggest that if you do buy it, you start with the Final Starter kit. I started with Deluxe, but I had 2 pals who were WiF vets from older versions to help me out with the rules and nuances.
No person was ever honored for what he received. Honor has been the reward for what he gave. -- Calvin Coolidge

Today's liberals wish to disarm us so they can run their evil and oppressive agenda on us. The fight against crime is just a convenient excuse to further their agenda. I don't know about you, but if you hear that Williams' guns have been taken, you'll know Williams is dead. -- Walter Williams, Professor of Economics, George Mason University

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Post by Makh » Wed Sep 20, 2006 3:34 am

[quote="Jamie Bond";p="674081"]It started out like a normal game, and I played a little more aggresively then is average for the allies. I made a big mistake and left the Moscow open to germany's tank blitz, and lost it.[/quote]
How could you leave Moscow defenseless? Moscow is priority and must not fall. And why Soviet Union only has 24? Less then United Kingdom and Japan?

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Post by Blaze » Wed Sep 20, 2006 3:46 am

Because most of it is useless and more of a drain on the military economy than a boone to it?
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Post by Makh » Wed Sep 20, 2006 4:15 am

Blaze, sorry, I am not sure I have the correct interpretation of what you mean. I have difficulty with my concentration today. Can you rephrase it please?

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Post by Blaze » Wed Sep 20, 2006 4:38 am

A lot of Russia is siberian wasteland, is what I mean. Much of the other areas are remote and underused. They won't really PRODUCE anything the country can use militarily.
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Post by Makh » Wed Sep 20, 2006 4:55 am

Not exactly, friend. :) Western Siberia was our main industrial zone with all Ural area. Almost everything related to war heavy industry was produced there. Why, you may ask? Because of proximity of ressources like iron, wood and coal and most importantly, because these factories were far from the enemy and far from bombardments.

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Post by Jamie Bond » Wed Sep 20, 2006 10:21 am

I didn't leave Moscow undefended! In fact, it had plenty of defence, but I didn't count on Germany sending every single air unit to assist in the attack. The attack almost failed, but I had bad rolls and Germany had good ones.

You would like how the second game went, Makh.

Basically in the second game, the rule variant that won it for the allies was something called "Russian patriotic war" or something similar to that.

It stated that Russia could claim any allied unit as it's own at the start of it's turn if it was on an origional russian territory. The rulebook even says Russia does not need permission to take over the units from her allies, but it's recommended to ask anyway :mrgreen:

Course in that game, all the allies was played by 1 person again. He sent EVERYTHING he could to russia, and switched it with the Russian unit every round. Russia developped nothing but infantry, and basically took over a SHITLOAD of US and UK fighters, mostly. Infantry and fighters are both very high defence reletive to their cost level. The attack is low compared to the cost level, but eventually Russia had so many units, they just rolled into Europe and nothing could stop them.
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Post by LQDMTL » Wed Sep 20, 2006 12:23 pm

Makh, the ICP value of countries in the game Axis and Allies is loosely based upon the production capabilities of those countries during the actual war. I say loosely because the US far outproduced Japan and should actually be rated higher to be more realistic, but that would be too unbalancing for a game environment.

Russia produced a lot less military from their industrial system during WW2 than any of those other nations, and thus they have the lowest ICP value.

Now, it's been a while since I played (and when I did it was the PC version online), but doesn't Russia have a lower production cost for stuff like tanks?

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Post by Bigity » Wed Sep 20, 2006 12:59 pm

[quote="Makh";p="674748"][quote="Jamie Bond";p="674081"]It started out like a normal game, and I played a little more aggresively then is average for the allies. I made a big mistake and left the Moscow open to germany's tank blitz, and lost it.[/quote]
How could you leave Moscow defenseless? Moscow is priority and must not fall. And why Soviet Union only has 24? Less then United Kingdom and Japan?[/quote]

Because at the start of the war, the USSR didn't produce as much. Much later in the war, they were outproducing Germany (but who wasn't by that point).
No person was ever honored for what he received. Honor has been the reward for what he gave. -- Calvin Coolidge

Today's liberals wish to disarm us so they can run their evil and oppressive agenda on us. The fight against crime is just a convenient excuse to further their agenda. I don't know about you, but if you hear that Williams' guns have been taken, you'll know Williams is dead. -- Walter Williams, Professor of Economics, George Mason University

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Post by Deacon » Wed Sep 20, 2006 4:49 pm

[quote="Makh";p="674748"]Less then United Kingdom and Japan?[/quote]
Just a quick English thing, here, but while "than" and "then" are pronounced similarly, "then" refers to a time or an order, like "I cooked and egg. Then I ate it." On the other hand "than" is a comparison. "I have more than you. There are fewer apples than oranges." "He's funnier than you. He told a joke, and then I laughed."

Not a huge deal or anything, really, because it's a relatively common mistake even among fully literate, native English speakers. Just pointing it out :)
The follies which a man regrets the most in his life are those which he didn't commit when he had the opportunity. - Helen Rowland, A Guide to Men, 1922

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