I've bragged about class before....

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ChronoSword
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Post by ChronoSword » Sat Oct 04, 2003 1:34 pm

We have a class like that too, if I am not mistaken they use UT2K3 too, You have to be a CSC major to take it though.
An introduction to the technologies and practices underlying computer and console game development and the principles involved in effective game design and production. Topics include computer game graphics, sound and audio, level design, principlesof gameplay, interactive storytelling, character control and artificial intelligence, user interface design. Programming project required.

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Re: I've bragged about class before....

Post by Phong » Sat Oct 04, 2003 1:46 pm

[quote="Accer";p="173257"]The class has already produced some controversy. One of the past groups made a 9-11 Survivor mod that got them some space in the New York Times, radio interviews, etc.

Don’t worry, I know I’m lucky. I’ve been trying to get into this class for 2 years. It’s only open to certain majors and still usually has a waitlist of 50 for 24 seats. I’m graduating in December, so I’m amazed that I finally get to take this as one of the last credits for my major. Whew![/quote]


This changes nothing ! You will still be beaten with large blunt objects !
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Post by YH » Sat Oct 04, 2003 2:26 pm

......

That is one great class.

*hopes he won't see the Capt. Obvious pic*
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Re: I've bragged about class before....

Post by Accer » Sat Oct 04, 2003 7:47 pm

billf: Yeah, while the prof loves his games, I've known him and his artwork for several years. He's a very serious artist, and is very much against half-assed work. The point of the class is to make poignant artwork using UT mods as the medium. I’m happy because the he knows the world of gaming and mods as well as anyone, but can still be down for a serious discussion about it. UCSD has a theoretical art department, so they hate it if you just make stuff that looks pretty without having intellectual impact (ie actual content). So deathmatch time will be limited to a half hour for each 3 hour class. >.> They expect you to learn most of the tools on your own and class time is spent on discussing things like the social impact of games or the relationship between games and cinema and other new media products. I think a total of two classes will be actual workshop. It isn’t a class to learn how to model; they expect you to be smart enough to learn the software on your own so they can just teach technique.

CS majors and ICAM (computer art majors) can take this course, but there's a bunch of pre-requisites besides that. The class itself is in the visual arts department.

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Post by gravity » Sat Oct 04, 2003 8:37 pm

Want me to make you hate gravity, everyone?

Gravity's web multimedia class requires her to use and learn Unix in the best computer lab on campus.

The teacher says that, if we already know what we're doing (very easy, by the way), we can use the ccomputer for free time.

Unreal Tournament 2003 is on all the computers. :twisted:

Remember people, that may be Gravity fregging your ass as you scream in pain for mercy! :twisted:
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Post by billf » Sat Oct 04, 2003 9:35 pm

this reminds me. We did a couple of RL UT2K3 games when it first came out. We should try it again sometime :D

Maybe with Halo for PC as well :D

Off to the games forum!
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Re: I've bragged about class before....

Post by Accer » Sat Oct 04, 2003 11:42 pm

Which reminds me... I know they had UT installed in that lab last year... I guess they ungraded over the summer.

I remember that billf! That was so much fun. :D

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