What's the deal with Anti-Nintendo Knights?

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dmpotter
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Post by dmpotter » Sun Nov 30, 2003 10:34 pm

[quote="Salvation122";p="226939"]Everything I've read has said that of the three, the X-Box is the easiest to program for, because DirectX does a whole lot of it for you.[/quote]
As someone who tried to write a DirectX 5 program, I find that hard to believe. Although I've been told (frequently) that it's gotten better since something like DirectX 7. DirectX 5 was awful though. :)

It really all comes down to familiarity though. I like OpenGL and LibSDL since they're small and simple to quickly understand. I was able to hack together something simple using them within a couple of days. I never did get my DirectX 5 project up and running (not that it mattered). However, from the work I have done, anything new and different from what you've worked with before is "difficult" to program for. As you become more used to a platform, it becomes easier to program for. It takes time to figure out how to use a given platform.

I can't chime in on any of the consoles since I don't program for any of them. (Most of my employed work is in Java and is very boring.) If I ever get around to buying Visual Studio again, I might see how DirectX has changed.

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Re: What's the deal with Anti-Nintendo Knights?

Post by Accer » Sun Nov 30, 2003 10:57 pm

Em, just my 2 cents...

The GC controller fits my hands very comfortably. The perfect controller will be one that adjusts to the user’s hands.

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Post by Amanalphion » Sun Nov 30, 2003 11:15 pm

Actually, the only one of the three that is said to be really hard to program for is the PS2. If it wasn't for the huge userbase and good controller, most developers would probably skip it altogether, since programming for it is so difficult.

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Post by Skorpion » Sun Nov 30, 2003 11:22 pm

The gamecube controllers are tiny. I can't get my fingers around to the shoulder buttons right, and the buttons on the right side are awkward.

The PS2 controller kills my knuckles after a while of playing an FPS. I have to put it down, and wait for the pain to subside.

The XBox controller is just about perfect. It fits just right, the triggers are really satisfying to pull, and it just FEELS right.

Also, the gamecube controller's analoge sticks break easily, from what I've seen on demo boxes.

My conclusion is that an XBox is the perfect console for a PC gamer like me, especially for Halo. When they release the GTA series onto it (and use the Halo system of movement control), it will be unbeatable.
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Post by Dragonmaster Zoc » Sun Nov 30, 2003 11:31 pm

Yes, X-Box is the perfect console for a PC gamer. Console gamers, on the other hand, would do better with an actual console.
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Post by Mista » Sun Nov 30, 2003 11:39 pm

[quote="Skorpion";p="226973"]Also, the gamecube controller's analoge sticks break easily, from what I've seen on demo boxes.[/quote]

Yes little kids tend to break everything they get their hands on. It's actually a pretty sturdy controller.
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Post by Amanalphion » Sun Nov 30, 2003 11:41 pm

I have seen all three controllers with broken sticks, not just the GCN.

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Post by Skorpion » Mon Dec 01, 2003 12:01 am

The point remains that the PS2 and XBox controllers next to it were nearly unharmed.
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Post by Tagrineth » Mon Dec 01, 2003 12:44 am

[quote="Salvation122";p="226939"]You obviously missed my point, which was that if it did not appeal to the hardcore gamers, it would certainly not appeal to the "masses of morons."[/quote]

I didn't say it doesn't appeal to the hardcore gamer.

All I said was, the primary source of its success IS the casuals.
So what? They didn't buy it because they thought it was "cool;" they bought it because they wanted to play a handful of sports games and GTA. There's absolutly nothing wrong with that, and it makes them no different than any other casual gamer.
GTA and sports games = "cool". Playing sports games and GTA = 'seen as "cool"'. Easy enough to comprehend, right? One of my cousins was bored out of her mind watching and playing Smash Bros. Melee, SoulCalibur 2, and F-Zero GX, but she says she plays Grand Theft Auto: Vice City all the time. >_>
Name, quote, publication. Everything I've read has said that of the three, the X-Box is the easiest to program for, because DirectX does a whole lot of it for you.
I didn't say GCN is the easiest to code, either. That's twice in a row you've put words in my mouth.

Names would be various developers who frequented Beyond3D's late console forum. But here's a simple enough one for you: Prince of Persia had large teams for both PS2 and Xbox, with 1-2 guys doing the GCN port. And look! The GCN port turned out fine. Sounds REALLY HARD! :o

btw, dmpotter, yes, Direct3D has come a very long way since DX5. Xbox uses D3D8.1, and MS provides a lot of pre-written sample code (one big example would be Wreckless: The Yakuza Missions, which is 90% nVidia sample code). GameCube's API is more OpenGL-like.
Third-party developers means "people writing code that aren't Nintendo." They have precious few of those. (And, actually, in my area, X-Box easily gets twice as much shelf space as Cube, and the PS2 has much more than the X-Box. I cite Target, Wal-Mart, and EBX.)
Well then no games released in the first two years of PS1's life were third-party, nor were a lot of early N64 games. Many dev kits include a number of common libraries for simple tasks.

And yes, my local Target, Wal-Mart, and K-Mart have a more space (not a LOT more space, but more space period) for Xbox than GCN... but my EB has very similar sized Xbox and GCN sections (they look different sized here because of the odd shape of the store, but they're much closer than they seem), and again, my local BBuy and TRU have just about identical-sized GCN and Xbox sections. All depends on your area, and where you look, really.

Actually, now that I think about it, my local TRU's GCN section is *larger* than Xbox's - a chunk of the shelf space on Xbox's side is reserved for N64 and Dreamcast leftover stock.

Skorpion wrote:The point remains that the PS2 and XBox controllers next to it were nearly unharmed.
Dunno about your area, but where I live, both at Best Buy and Toys-R-Us, the GCN stands see a lot more play than PS2 and Xbox setups combined.


And finally, wrt sticks in general: GCN's sticks are by far the most precise of the lot this gen, but like N64 they seem to sacrifice sturdiness a bit for better precision (even when they're a bit loose they still work beautifully).
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Post by billf » Mon Dec 01, 2003 1:33 am

You must have been using magical N64 controlers then because in my (and my friends' experience) the N64 controllers were always the first to break. After abou t6 months of regular use they are pretty much worthless.

As far as durability and reliability go, the only controllers I have never had a problem with atre the PS and PS2 contrrollers and the Game Cube controllers, but the GC controllers are probably just due to lack of use.
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Post by Dragonmaster Zoc » Mon Dec 01, 2003 1:39 am

I have never broken a controller, through years of constant use. The closest I've come is a dingy R1 Button on Dual Shock.
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Post by Amanalphion » Mon Dec 01, 2003 2:07 am

I wore out the control stick on my favorite black N64 controller, but it's still usable besides that.

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Post by BillyBlaze » Mon Dec 01, 2003 3:18 am

Actually, I'm surprized my N64 controllers lasted as long as they did considering the beatings they took.

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Re: What's the deal with Anti-Nintendo Knights?

Post by Accer » Mon Dec 01, 2003 3:47 am

We've never worn out a controller either, desipte constant use by various family members over the years. Just how much damage should a controller be able to take before it's not considered sturdy??

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Post by sneaky ninja » Mon Dec 01, 2003 3:50 am

N64 controllers? We broke a lot of them. Not after a whole lot of use, either.
But then, I guess they weren't made for angry sisters throwing them at you and hitting the wall instead ^_^;

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